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HCI
2009
13 years 6 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
HT
2003
ACM
14 years 2 months ago
User-controlled link adaptation
This paper introduces an adaptable hypermedia approach applied to adaptive link annotation techniques. This approach suggests that the combination of direct manipulation with auto...
Theophanis Tsandilas, Monica M. C. Schraefel
NC
1998
138views Neural Networks» more  NC 1998»
13 years 10 months ago
Parallel Adaptive Genetic Algorithm
In this paper we introduce an efficient implementation of asynchronously parallel genetic algorithm with adaptive genetic operators. The classic genetic algorithm paradigm is exte...
Leo Budin, Marin Golub, Domagoj Jakobovic
INFORMATICALT
2010
66views more  INFORMATICALT 2010»
13 years 7 months ago
Forward Adaptation of Novel Semilogarithmic Quantizer and Lossless Coder for Speech Signals Compression
In this paper new semilogarithmic quantizer for Laplacian distribution is presented. It is simpler than classic A-law semilogarithmic quantizer since it has unit gain around zero. ...
Zoran H. Peric, Milan S. Savic, Milan R. Dincic, D...
FPL
2004
Springer
113views Hardware» more  FPL 2004»
14 years 2 months ago
An Evolvable Hardware Tutorial
Abstract. Evolvable Hardware (EHW) is a scheme - inspired by natural evolution, for automatic design of hardware systems. By exploring a large design search space, EHW may find so...
Jim Torresen