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» Applying game design theory to virtual heritage environments
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CIE
2004
Springer
13 years 7 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
VEE
2006
ACM
102views Virtualization» more  VEE 2006»
14 years 1 months ago
A stackless runtime environment for a Pi-calculus
The Pi-calculus is a formalism to model and reason about highly concurrent and dynamic systems. Most of the expressive power of the language comes from the ability to pass communi...
Frédéric Peschanski, Samuel Hym
OOPSLA
2010
Springer
13 years 5 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
AAMAS
2006
Springer
13 years 7 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
JSAC
2007
189views more  JSAC 2007»
13 years 7 months ago
Non-Cooperative Power Control for Wireless Ad Hoc Networks with Repeated Games
— One of the distinctive features in a wireless ad hoc network is lack of any central controller or single point of authority, in which each node/link then makes its own decision...
Chengnian Long, Qian Zhang, Bo Li, Huilong Yang, X...