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AIIDE
2008
13 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
BMCBI
2008
129views more  BMCBI 2008»
13 years 7 months ago
EMAAS: An extensible grid-based Rich Internet Application for microarray data analysis and management
Background: Microarray experimentation requires the application of complex analysis methods as well as the use of non-trivial computer technologies to manage the resultant large d...
Geraint Barton, J. C. Abbott, Norie Chiba, D. W. H...
ISCIS
2003
Springer
14 years 21 days ago
A Solution to the Composition Problem in Object-Based Video Coding
Abstract. In this paper, we introduce the composition problem associated with object-based video coding and propose a solution to this problem. Although the object-based rate contr...
Jeong-Woo Lee, Yo-Sung Ho
KES
2005
Springer
14 years 1 months ago
Zero-Based Code Modulation Technique for Digital Video Fingerprinting
Digital fingerprinting is a technique to protect digital contents from illegal reproduction and redistribution by marking unique information for individual user. A powerful but sim...
In Koo Kang, Hae-Yeoun Lee, Won-Young Yoo, Heung-K...
EUROSSC
2006
Springer
13 years 11 months ago
Dynamic Bayesian Networks for Visual Surveillance with Distributed Cameras
Abstract. This paper presents a surveillance system for tracking multiple people through a wide area with sparsely distributed cameras. The computational core of the system is an a...
Wojciech Zajdel, Ali Taylan Cemgil, Ben J. A. Kr&o...