Sciweavers

87 search results - page 6 / 18
» Applying videogame technologies to video conferencing system...
Sort
View
MM
2004
ACM
165views Multimedia» more  MM 2004»
14 years 28 days ago
Predictive perceptual compression for real time video communication
Approximately 2 degrees in our 140 degree vision span has sharp vision. Many researchers have been fascinated by the idea of eyetracking integrated perceptual compression of an im...
Oleg Komogortsev, Javed I. Khan
ICIP
1998
IEEE
14 years 9 months ago
Reversing Motion Vector Fields
With the popular use of digital video (VCD, DVD, video conferencing, digital broadcasting system, digital TV and video editing), video streaming technology becomes much more impor...
Susie J. Wee
SIGGRAPH
1996
ACM
13 years 11 months ago
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies
We present a real-time stereoscopic video-see-through augmented reality (AR) system applied to the medical procedure known as ultrasound-guided needle biopsy of the breast. The AR...
Andrei State, Mark A. Livingston, William F. Garre...
OHS
2001
Springer
13 years 12 months ago
FOHM+RTSP: Applying Open Hypermedia and Temporal Linking to Audio Streams
Abstract. The World Wide Web (WWW) was originally designed to handle relatively simple files, containing just text and graphics. With the development of more advanced Web browsers...
Neil Ridgway, David De Roure
ISM
2008
IEEE
185views Multimedia» more  ISM 2008»
14 years 1 months ago
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collaboration. Our multi-camera system performs a full-body 3D reconstruct...
Gregorij Kurillo, Ramanarayan Vasudevan, Edgar J. ...