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DCC
2009
IEEE
14 years 8 months ago
Optimization of Correlated Source Coding for Event-Based Monitoring in Sensor Networks
Motivated by the paradigm of event-based monitoring, which can potentially alleviate the inherent bandwidth and energy constraints associated with wireless sensor networks, we con...
Jaspreet Singh, Ankur Saxena, Kenneth Rose, Upaman...
STOC
2007
ACM
146views Algorithms» more  STOC 2007»
14 years 8 months ago
Playing games with approximation algorithms
In an online linear optimization problem, on each period t, an online algorithm chooses st S from a fixed (possibly infinite) set S of feasible decisions. Nature (who may be adve...
Sham M. Kakade, Adam Tauman Kalai, Katrina Ligett
CIE
2007
Springer
13 years 7 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
IPPS
2005
IEEE
14 years 1 months ago
Partial Clustering: Maintaining Connectivity in a Low Duty-Cycled Dense Wireless Sensor Network
— We consider a dense wireless sensor network where the radio transceivers of the sensor nodes are heavily duty-cycled in order to conserve energy. The chief purpose of the senso...
Chih-fan Hsin, Mingyan Liu
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
14 years 13 days ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen