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ICANN
2010
Springer
15 years 4 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
149
Voted
AR
2008
143views more  AR 2008»
15 years 4 months ago
Toward Human-Like Real-Time Manipulation: From Perception to Motion Planning
Human-like behavior is crucial for intelligent service robots that are to perform versatile tasks in day to day life. In this paper, an integrated approach to human-like manipulat...
Sukhan Lee, Hadi Moradi, Daesik Jang, Han-Young Ja...
AR
2007
138views more  AR 2007»
15 years 4 months ago
Integrating robotics and neuroscience: brains for robots, bodies for brains
—Researchers in robotics and artificial intelligence have often looked at biology as a source of inspiration for solving their problems. From the opposite perspective, neuroscie...
Michele Rucci, Daniel Bullock, Fabrizio Santini
CGF
2010
155views more  CGF 2010»
15 years 4 months ago
Video Visualization for Snooker Skill Training
We present a feasibility study on using video visualization to aid snooker skill training. By involving the coaches and players in the loop of intelligent reasoning, our approach ...
M. Höferlin, Edward Grundy, Rita Borgo, Danie...
113
Voted
CN
2008
95views more  CN 2008»
15 years 4 months ago
Enabling open-source cognitively-controlled collaboration among software-defined radio nodes
Software-defined radios (SDRs) are now recognized as a key building block for future wireless communications. We have spent the past year enhancing existing open software to creat...
Gregory Troxel, Eric Blossom, Steve Boswell, Arman...
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