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» Approaching the Physical Limits of Computing
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VRCAI
2009
ACM
14 years 4 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
KI
2010
Springer
13 years 8 months ago
A Testbed for Adaptive Human-Robot Collaboration
Abstract. This paper presents a novel method for developing and evaluating intelligent robot behavior for joint human-robot activities. We extended a physical simulation of an auto...
Alexandra Kirsch, Yuxiang Chen
HICSS
2003
IEEE
121views Biometrics» more  HICSS 2003»
14 years 3 months ago
MOBICHARTS: A Notation to Specify Mobile Computing Applications
A standard notation, that unambiguously expresses different aspects of a system, is important to the process of software development. The expressiveness of a standard notation hel...
Satyajit Acharya, Hrushikesha Mohanty, R. K. Shyam...
ICPR
2008
IEEE
14 years 4 months ago
An approximate algorithm for median graph computation using graph embedding
Graphs are powerful data structures that have many attractive properties for object representation. However, some basic operations are difficult to define and implement, for ins...
Miquel Ferrer, Ernest Valveny, Francesc Serratosa,...
ISCAS
2003
IEEE
129views Hardware» more  ISCAS 2003»
14 years 3 months ago
SONICmole: a debugging environment for the UltraSONIC reconfigurable computer
Reconfigurable Computers based on a combination of conventional microprocessors and Field Programmable Gate Arrays (FPGAs) presents new challenges to designers. Debugging on such ...
Theerayod Wiangtong, Chun Te Ewe, Peter Y. K. Cheu...