Point-based modeling and rendering is an active area of research in Computer Graphics. The concept of points with attributes (e.g. normals) is usually referred to as surfels, and ...
Marcus A. C. Farias, Carlos Eduardo Scheidegger, J...
Complex implicit CSG models can be represented hierarchically as a tree of nodes (the BlobTree) . However, current methods cannot be used to visualize changes made to these models...
A technique is presented for generating implicit sweep objects that support direct specification and manipulation of the surface with no topological limitations on the 2D sweep t...
In contrast to the extensively researched modeling of plant architecture, the modeling of plant organs largely remains an open problem. In this paper, we propose a method for mode...
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...