Computers have already eclipsed the level of human play in competitive Scrabble, but there remains room for improvement. In particular, there is much to be gained by incorporating...
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
In multiagent planning, it is often convenient to view a problem as two subproblems: agent local planning and coordination. Thus, we can classify agent activities into two categor...
We consider the fundamental problem of monitoring (i.e. tracking) the belief state in a dynamic system, when the model is only approximately correct and when the initial belief st...
Open-ended spoken interactions are typically characterised by both structural complexity and high levels of uncertainty, making dialogue management in such settings a particularly...