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AMFG
2003
IEEE
244views Biometrics» more  AMFG 2003»
14 years 3 months ago
Manifold of Facial Expression
In this paper, we propose the concept of Manifold of Facial Expression based on the observation that images of a subject’s facial expressions define a smooth manifold in the hig...
Ya Chang, Changbo Hu, Matthew Turk
ISMIR
2001
Springer
146views Music» more  ISMIR 2001»
14 years 2 months ago
An Audio Front End for Query-by-Humming Systems
In this paper, the problem of processing audio signals is addressed in the context of query-by-humming systems. Since singing is naturally used as input, we aim to develop a front...
Emanuele Pollastri
CEC
2007
IEEE
14 years 2 months ago
Virtual reality high dimensional objective spaces for multi-objective optimization: An improved representation
This paper presents an approach for constructing improved visual representations of high dimensional objective spaces using virtual reality. These spaces arise from the solution of...
Julio J. Valdés, Alan J. Barton, Robert Orc...
COCO
2010
Springer
133views Algorithms» more  COCO 2010»
14 years 2 months ago
Spectral Algorithms for Unique Games
We present a new algorithm for Unique Games which is based on purely spectral techniques, in contrast to previous work in the area, which relies heavily on semidefinite programmi...
Alexandra Kolla
GECCO
2006
Springer
159views Optimization» more  GECCO 2006»
14 years 1 months ago
Standard and averaging reinforcement learning in XCS
This paper investigates reinforcement learning (RL) in XCS. First, it formally shows that XCS implements a method of generalized RL based on linear approximators, in which the usu...
Pier Luca Lanzi, Daniele Loiacono