We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In cont...
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepen...
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficie...
We study the mathematical and numerical aspects of the estimation of the 3-D shape of a Lambertian scene seen under diffuse illumination. This problem is known as “shape from amb...
We introduce a boosting framework to solve a classification problem with added manifold and ambient regularization costs. It allows for a natural extension of boosting into both s...
Nicolas Loeff, David A. Forsyth, Deepak Ramachandr...
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...