The differential geometry of smooth three-dimensional surfaces can be interpreted from one of two perspectives: in terms of oriented frames located on the surface, or in terms of ...
Jingyi Yu, Xiaotian Yin, Xianfeng Gu, Leonard McMi...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global...
Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwak...
We present a design tool for automated synthesis of embedded systems on distributed COTS-based platforms. Our synthesis tool consists of (1) a graphical user interface for input o...
Dong-In Kang, Richard Gerber, Leana Golubchik, Jef...
Computer-vision attention processes allocate computational resources to different parts of visual input and can lead to faster object recognition and image analysis. This paper p...