State estimation consists of updating an agent’s belief given executed actions and observed evidence to date. In single agent environments, the state estimation can be formalize...
This paper addresses the problem of generating symbolic test cases for testing the conformance of a black-box implementation with respect to a specification, in the context of rea...
We show how any BSP tree TP for the endpoints of a set of n disjoint segments in the plane can be used to obtain a BSP tree of size O(n · depth(TP )) for the segments themselves, ...
We address the problem of designing data structures that allow efficient search for approximate nearest neighbors. More specifically, given a database consisting of a set of vecto...
Abstract. In this work we study the tractability of well supported approximate Nash Equilibria (SuppNE in short) in bimatrix games. In view of the apparent intractability of constr...