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SPAA
2006
ACM
14 years 3 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
BIBE
2005
IEEE
126views Bioinformatics» more  BIBE 2005»
14 years 3 months ago
Highly Scalable and Accurate Seeds for Subsequence Alignment
We propose a method for finding seeds for the local alignment of two nucleotide sequences. Our method uses randomized algorithms to find approximate seeds. We present a dynamic ...
Abhijit Pol, Tamer Kahveci
DEXA
2005
Springer
148views Database» more  DEXA 2005»
14 years 3 months ago
XG: A Data-Driven Computation Grid for Enterprise-Scale Mining
In this paper we introduce a novel architecture for data processing, based on a functional fusion between a data and a computation layer. We show how such an architecture can be le...
Radu Sion, Ramesh Natarajan, Inderpal Narang, Wen-...
MM
2004
ACM
167views Multimedia» more  MM 2004»
14 years 3 months ago
Learning an image manifold for retrieval
We consider the problem of learning a mapping function from low-level feature space to high-level semantic space. Under the assumption that the data lie on a submanifold embedded ...
Xiaofei He, Wei-Ying Ma, HongJiang Zhang
RTAS
2003
IEEE
14 years 3 months ago
Modular Code Generation from Hybrid Automata based on Data Dependency
Model-based automatic code generation is a process of converting abstract models into concrete implementations in the form of a program written in a high-level programming languag...
Jesung Kim, Insup Lee