— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
Calculation of object similarity, for example through a distance function, is a common part of data mining and machine learning algorithms. This calculation is crucial for efficie...
The analysis of texture is an important subroutine in application areas as diverse as biology, medicine, robotics, and forensic science. While the last three decades have seen ext...
We introduce a linearly weighted variant of the total
variation for vector fields in order to formulate regularizers
for multi-class labeling problems with non-trivial interclass...
—In this paper, we introduce a novel method to solve shape alignment problems. We use gray-scale “images” to represent source shapes, and propose a novel two-component Gaussi...