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» Approximating Edit Distance Efficiently
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WSCG
2003
170views more  WSCG 2003»
13 years 11 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
EOR
2007
364views more  EOR 2007»
13 years 9 months ago
Heuristics for the mirrored traveling tournament problem
Professional sports leagues are a major economic activity around the world. Teams and leagues do not want to waste their investments in players and structure in consequence of poo...
Celso C. Ribeiro, Sebastián Urrutia
ICIAR
2005
Springer
14 years 3 months ago
Shape Similarity Measurement for Boundary Based Features
In this study, we propose two algorithms for measuring the distance between shape boundaries. In the algorithms, shape boundary is represented by the Beam Angle Statistics (BAS), w...
Nafiz Arica, Fatos T. Yarman-Vural
JMLR
2010
111views more  JMLR 2010»
13 years 4 months ago
Single versus Multiple Sorting in All Pairs Similarity Search
To save memory and improve speed, vectorial data such as images and signals are often represented as strings of discrete symbols (i.e., sketches). Chariker (2002) proposed a fast ...
Yasuo Tabei, Takeaki Uno, Masashi Sugiyama, Koji T...
IEEEMSP
2002
IEEE
14 years 2 months ago
An optimal shape encoding scheme using skeleton decomposition
—This paper presents an operational rate-distortion (ORD) optimal approach for skeleton-based boundary encoding. The boundary information is first decomposed into skeleton and di...
Haohong Wang, Guido M. Schuster, Aggelos K. Katsag...