Surface matching is a common task in computer graphics and computer vision. In this paper, we introduce a novel algorithm that aligns scanned point-based surfaces to the related 3...
We describe an extension of B-splines to surfacesof arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, ...
We address the problem of learning the parameters in graphical models when inference is intractable. A common strategy in this case is to replace the partition function with its B...
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
We propose a new sequential, adaptive, quadratic-time algorithm for variable-rate lossy compression of memoryless sources at a fixed distortion. The algorithm uses approximate pat...