Sciweavers

158 search results - page 19 / 32
» Approximating Polygonal Objects by Deformable Smooth Surface...
Sort
View
ICPR
2000
IEEE
14 years 8 months ago
Piecewise Linear Skeletonization Using Principal Curves
We propose an algorithm to find piecewise linear skeletons of hand-written characters by using principal curves. The development of the method was inspired by the apparent similar...
Adam Krzyzak, Balázs Kégl
CG
2006
Springer
13 years 7 months ago
Fast energy-based surface wrinkle modeling
This paper presents an energy-based approach that models the distinct wrinkle shapes to represent the different material properties of non-rigid objects at an interactive speed. O...
Yu Wang 0010, Charlie C. L. Wang, Matthew Ming-Fai...
TIP
2002
126views more  TIP 2002»
13 years 7 months ago
Template matching based object recognition with unknown geometric parameters
In this paper, we examine the problem of locating an object in an image when size and rotation are unknown. Previous work has shown that with known geometric parameters, an image r...
Roger M. Dufour, Eric L. Miller, Nikolas P. Galats...
SMA
2003
ACM
154views Solid Modeling» more  SMA 2003»
14 years 20 days ago
Discretization of functionally based heterogeneous objects
The presented approach to discretization of functionally defined heterogeneous objects is oriented towards applications associated with numerical simulation procedures, for exampl...
Elena Kartasheva, Valery Adzhiev, Alexander A. Pas...
CGA
2000
13 years 7 months ago
Metamorphosis of Arbitrary Triangular Meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura