We study the combined problem of approximating a surface by a quad mesh (or quad-dominant mesh) which on the one hand has planar faces, and which on the other hand is aestheticall...
Mirko Zadravec, Alexander Schiftner, Johannes Wall...
As compatible meshes play important roles in many computeraided design applications, we present a new approach for modelling compatible meshes. Our compatible mesh modelling metho...
Yu Wang, Charlie C. L. Wang, Matthew Ming-Fai Yuen
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Most conventional SFS (shape from shading) algorithms have been developed under the assumption of orthographic projection. However, the assumption is not valid when an object is no...
Kyoung Mu Lee (Seoul National University), C.-C. J...