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CVPR
2008
IEEE
14 years 9 months ago
Local deformation models for monocular 3D shape recovery
Without a deformation model, monocular 3D shape recovery of deformable surfaces is severly under-constrained. Even when the image information is rich enough, prior knowledge of th...
Mathieu Salzmann, Raquel Urtasun, Pascal Fua
VRST
2003
ACM
14 years 19 days ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
BMVC
1997
13 years 8 months ago
Real-time Dynamic Deformable Meshes for Volumetric Segmentation and Visualisation
This paper presents a surface segmentation method which uses a simulated inflating balloon model to segment surface structure from volumetric data using a triangular mesh. The mod...
Richard Bowden, T. A. Mitchell, M. Sahardi
CGI
2004
IEEE
13 years 11 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
MICCAI
2007
Springer
14 years 8 months ago
Interactive Contacts Resolution Using Smooth Surface Representation
Accurately describing interactions between medical devices and anatomical structures, or between anatomical structures themselves, is an essential step towards the adoption of comp...
Jérémie Dequidt, Julien Lenoir, Step...