Without a deformation model, monocular 3D shape recovery of deformable surfaces is severly under-constrained. Even when the image information is rich enough, prior knowledge of th...
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
This paper presents a surface segmentation method which uses a simulated inflating balloon model to segment surface structure from volumetric data using a triangular mesh. The mod...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Accurately describing interactions between medical devices and anatomical structures, or between anatomical structures themselves, is an essential step towards the adoption of comp...