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SI3D
1997
ACM
13 years 11 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
CVGIP
2004
175views more  CVGIP 2004»
13 years 7 months ago
A subdivision-based deformable model for surface reconstruction of unknown topology
This paper presents a surface reconstruction algorithm that can recover correct shape geometry as well as its unknown topology from both volumetric images and unorganized point cl...
Ye Duan, Hong Qin
IJCV
2006
145views more  IJCV 2006»
13 years 7 months ago
Simultaneous Object Recognition and Segmentation from Single or Multiple Model Views
We present a novel Object Recognition approach based on affine invariant regions. It actively counters the problems related to the limited repeatability of the region detectors, an...
Vittorio Ferrari, Tinne Tuytelaars, Luc J. Van Goo...
HAPTICS
2007
IEEE
14 years 1 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...
SIGGRAPH
1991
ACM
13 years 11 months ago
Convolution surfaces
Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982...
Jules Bloomenthal, Ken Shoemake