—We present a method to determine 3D motion and structure of multiple objects from two perspective views, using adaptive Hough transform. In our method, segmentation is determine...
Multi-ported memories are challenging to implement with FPGAs since the provided block RAMs typically have only two ports. We present a thorough exploration of the design space of...
Surface editing operations commonly require geometric details of the surface to be preserved as much as possible. We argue that geometric detail is an intrinsic property of a surf...
Olga Sorkine, Daniel Cohen-Or, Yaron Lipman, Marc ...
Preferences in constraint problems are common but significant in many real world applications. In this paper, we extend our conditional and composite CSP (CCCSP) framework, managi...
We present an agent-based full body tracking and 3D animation system to generate motion data using stereo calibrated cameras. The novelty of our approach is that agents are bound t...