We present a novel method to obtain a 3D Euclidean reconstruction of both the background and moving objects in a video sequence. We assume that, multiple objects are moving rigidl...
— We propose to classify the behaviors of a mobile robot thanks to topological methods as an alternative to metric ones. To do so, we adapt an analysis scheme from Physics of non...
This paper explores a novel application of queuing theory to the corrective software maintenance problem to support quantitative balancing between resources and responsiveness. In...
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...