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CVPR
2006
IEEE
14 years 4 months ago
3D Reconstruction of Background and Objects Moving on Ground Plane Viewed from a Moving Camera
We present a novel method to obtain a 3D Euclidean reconstruction of both the background and moving objects in a video sequence. We assume that, multiple objects are moving rigidl...
Chang Yuan, Gérard G. Medioni
IROS
2006
IEEE
202views Robotics» more  IROS 2006»
14 years 4 months ago
Topological characterization of mobile robot behavior
— We propose to classify the behaviors of a mobile robot thanks to topological methods as an alternative to metric ones. To do so, we adapt an analysis scheme from Physics of non...
Aurélien Hazan, Frédéric Dave...
ISSRE
2006
IEEE
14 years 4 months ago
Queuing Models for Field Defect Resolution Process
This paper explores a novel application of queuing theory to the corrective software maintenance problem to support quantitative balancing between resources and responsiveness. In...
Swapna S. Gokhale, Robert E. Mullen
GRAPHITE
2006
ACM
14 years 4 months ago
Two-stage compression for fast volume rendering of time-varying scalar data
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
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