Geometric flows are ubiquitous in mesh processing. Curve and surface evolutions based on functional minimization have been used in the context of surface diffusion, denoising, sha...
—With the advent of the Internet, we have entered the age of ubiquitous systems that will need to be able to communicate, establish criteria for measurement and then perform thes...
We present an algorithm to identify the flat and tubular regions of a three dimensional shape from its point sample. We consider the distance function to the input point cloud an...
Abstract. Reprojection of texture issued from cameras on a mesh estimated from multi-view reconstruction is often the last stage of the pipeline, used for rendering, visualization,...
This paper presents an efficient algorithm for generating adaptive triangular meshes from dense range images. The proposed technique consists of two stages. First, a quadrilateral...