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PAMI
2010
140views more  PAMI 2010»
13 years 5 months ago
Differential Geometric Inference in Surface Stereo
—Many traditional two-view stereo algorithms explicitly or implicitly use the frontal parallel plane assumption when exploiting contextual information since, e.g., the smoothness...
Gang Li, Steven W. Zucker
ICPR
2004
IEEE
14 years 8 months ago
Robust Carving for Non-Lambertian Objects
This paper presents a new surface reconstruction method that extends previous carving methods for non-Lambertian objects by integrating the smoothness and image information of dif...
Gang Zeng, Sylvain Paris, Long Quan
COMPGEOM
2007
ACM
13 years 11 months ago
Medial axis approximation from inner Voronoi balls: a demo of the Mesecina tool
We illustrate a simple algorithm for approximating the medial axis of a 2D shape with smooth boundary from a sample of this boundary. The algorithm is compared to a more general a...
Balint Miklos, Joachim Giesen, Mark Pauly
CVPR
2001
IEEE
14 years 9 months ago
Bending Invariant Representations for Surfaces
Isometric surfaces share the same geometric structure also known as the `first fundamental form'. For example, all possible bending of a given surface, that include all lengt...
Asi Elad (Elbaz), Ron Kimmel
TOH
2008
98views more  TOH 2008»
13 years 7 months ago
Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high tempora...
Jernej Barbic, Doug L. James