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156
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PAMI
2010
140views more  PAMI 2010»
15 years 1 months ago
Differential Geometric Inference in Surface Stereo
—Many traditional two-view stereo algorithms explicitly or implicitly use the frontal parallel plane assumption when exploiting contextual information since, e.g., the smoothness...
Gang Li, Steven W. Zucker
ICPR
2004
IEEE
16 years 4 months ago
Robust Carving for Non-Lambertian Objects
This paper presents a new surface reconstruction method that extends previous carving methods for non-Lambertian objects by integrating the smoothness and image information of dif...
Gang Zeng, Sylvain Paris, Long Quan
COMPGEOM
2007
ACM
15 years 7 months ago
Medial axis approximation from inner Voronoi balls: a demo of the Mesecina tool
We illustrate a simple algorithm for approximating the medial axis of a 2D shape with smooth boundary from a sample of this boundary. The algorithm is compared to a more general a...
Balint Miklos, Joachim Giesen, Mark Pauly
CVPR
2001
IEEE
16 years 5 months ago
Bending Invariant Representations for Surfaces
Isometric surfaces share the same geometric structure also known as the `first fundamental form'. For example, all possible bending of a given surface, that include all lengt...
Asi Elad (Elbaz), Ron Kimmel
126
Voted
TOH
2008
98views more  TOH 2008»
15 years 3 months ago
Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high tempora...
Jernej Barbic, Doug L. James