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» Approximating the Visible Region of a Point on a Terrain
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SODA
2004
ACM
82views Algorithms» more  SODA 2004»
13 years 8 months ago
On finding a guard that sees most and a shop that sells most
We present a near-quadratic time algorithm that computes a point inside a simple polygon P having approximately the largest visibility polygon inside P, and a nearlinear time algo...
Otfried Cheong, Alon Efrat, Sariel Har-Peled
IVC
2000
179views more  IVC 2000»
13 years 7 months ago
A system to place observers on a polyhedral terrain in polynomial time
The Art Gallery Problem deals with determining the number of observers necessary to cover an art gallery room such that every point is seen by at least one observer. This problem ...
Maurício Marengoni, Bruce A. Draper, Allen ...
GEOINFO
2003
13 years 8 months ago
A Strategy for the Interpolation of Surfaces through the Use of Basis Functions
For the construction of digital terrain models based on surface interpolation, it is defined a bivariate function ¡£¢¥¤§¦©¨ that interpolates a finite set of  sample ...
Edson Ricardo de Andrade Silva, Creto Augusto Vida...
ICRA
2003
IEEE
118views Robotics» more  ICRA 2003»
14 years 19 days ago
Capturing a convex object with three discs
Abstract— This paper addresses the problem of capturing an arbitrary convex object P in the plane with three congruent disc-shaped robots. Given two stationary robots in contact ...
Jeff Erickson, Shripad Thite, Fred Rothganger, Jea...
CVPR
2005
IEEE
14 years 9 months ago
Estimating Disparity and Occlusions in Stereo Video Sequences
We propose an algorithm for estimating disparity and occlusion in stereo video sequences. The algorithm defines a prior on sequences of disparity maps using a 3D Markov random fie...
Oliver M. C. Williams, Michael Isard, John MacCorm...