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ISAAC
2007
Springer
109views Algorithms» more  ISAAC 2007»
14 years 1 months ago
Manipulation in Games
This paper studies to which extent the social welfare of a game can be influenced by an interested third party within economic reason, i.e., by taking the implementation cost into...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...
AAIM
2005
Springer
75views Algorithms» more  AAIM 2005»
14 years 1 months ago
Mechanism Design for Set Cover Games When Elements Are Agents
In this paper we study the set cover games when the elements are selfish agents. In this case, each element has a privately known valuation of receiving the service from the sets,...
Zheng Sun, Xiang-Yang Li, Weizhao Wang, Xiaowen Ch...
FUN
2010
Springer
233views Algorithms» more  FUN 2010»
14 years 12 days ago
The Complexity of Flood Filling Games
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
David Arthur, Raphaël Clifford, Markus Jalsen...
SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
JMLR
2010
99views more  JMLR 2010»
13 years 2 months ago
An Efficient Explanation of Individual Classifications using Game Theory
We present a general method for explaining individual predictions of classification models. The method is based on fundamental concepts from coalitional game theory and prediction...
Erik Strumbelj, Igor Kononenko