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» Approximation Algorithms for Unique Games
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TCIAIG
2010
13 years 2 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
ICIP
2010
IEEE
13 years 5 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert
UAI
2008
13 years 9 months ago
Dyna-Style Planning with Linear Function Approximation and Prioritized Sweeping
We consider the problem of efficiently learning optimal control policies and value functions over large state spaces in an online setting in which estimates must be available afte...
Richard S. Sutton, Csaba Szepesvári, Alborz...
SIGMETRICS
2010
ACM
152views Hardware» more  SIGMETRICS 2010»
13 years 6 months ago
A fluid approximation for large-scale service systems
We introduce and analyze a deterministic fluid model that serves as an approximation for the Gt/GI/st + GI manyserver queueing model, which has a general time-varying arrival pro...
Yunan Liu, Ward Whitt
ATAL
2010
Springer
13 years 8 months ago
Robust Bayesian methods for Stackelberg security games
Recent work has applied game-theoretic models to real-world security problems at the Los Angeles International Airport (LAX) and Federal Air Marshals Service (FAMS). The analysis o...
Christopher Kiekintveld, Milind Tambe, Janusz Mare...