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MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 2 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
ICDCS
2012
IEEE
11 years 11 months ago
Tiresias: Online Anomaly Detection for Hierarchical Operational Network Data
Operational network data, management data such as customer care call logs and equipment system logs, is a very important source of information for network operators to detect prob...
Chi-Yao Hong, Matthew Caesar, Nick G. Duffield, Ji...
SIGGRAPH
1999
ACM
14 years 1 months ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
CIKM
2008
Springer
13 years 10 months ago
Efficient sampling of information in social networks
As online social networking emerges, there has been increased interest to utilize the underlying social structure as well as the available social information to improve search. In...
Gautam Das, Nick Koudas, Manos Papagelis, Sushruth...
PADS
1999
ACM
14 years 1 months ago
Exploiting Temporal Uncertainty in Parallel and Distributed Simulations
Most work to date in parallel and distributed discrete event simulation is based on assigning precise time stamps to events, and time stamp order event processing. An alternative ...
Richard Fujimoto