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VC
2008
162views more  VC 2008»
13 years 7 months ago
Realization of Seurat's pointillism via non-photorealistic rendering
Photorealistic rendering is one of the oldest and most important research areas in computer graphics. More recently, the concept of nonphotorealistic rendering has been proposed as...
Chuan-Kai Yang, Hui-Lin Yang
VLSISP
2008
203views more  VLSISP 2008»
13 years 7 months ago
FPGA-based System for Real-Time Video Texture Analysis
This paper describes a novel system for real-time video texture analysis. The system utilizes hardware to extract 2nd -order statistical features from video frames. These features ...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...
COMPUTING
2004
204views more  COMPUTING 2004»
13 years 7 months ago
Image Registration by a Regularized Gradient Flow. A Streaming Implementation in DX9 Graphics Hardware
The presented image registration method uses a regularized gradient flow to correlate the intensities in two images. Thereby, an energy functional is successively minimized by des...
Robert Strzodka, Marc Droske, Martin Rumpf
CN
2000
107views more  CN 2000»
13 years 7 months ago
Query routing for Web search engines: architecture and experiments
General-purpose search engines such as AltaVista and Lycos are notorious for returning irrelevant results in response to user queries. Consequently, thousands of specialized, topi...
Atsushi Sugiura, Oren Etzioni
CGF
2007
168views more  CGF 2007»
13 years 7 months ago
Global Illumination using Photon Ray Splatting
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global...
Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwak...
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