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» Approximation algorithms for developable surfaces
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CGI
2003
IEEE
14 years 2 months ago
Ray Tracing Height Fields
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discr...
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm...
CGF
2008
78views more  CGF 2008»
13 years 9 months ago
Single-pass Scalable Subsurface Rendering with Lightcuts
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Adam Arbree, Bruce Walter, Kavita Bala
EWC
2010
112views more  EWC 2010»
13 years 7 months ago
Meshing volumes with curved boundaries
Abstract This paper introduces a three-dimensional mesh generation algorithm for domains whose boundaries are curved surfaces, possibly with sharp features. The algorithm combines ...
Steve Oudot, Laurent Rineau, Mariette Yvinec
GIS
2009
ACM
14 years 10 months ago
Sea Floor Bathymetry Trackline Surface Fitting Without Visible Artifacts Using ODETLAP
High quality, artifact-free fitting a bathymetry (sea-floor) surface to very unevenly spaced depth data from ship tracklines is possible with ODETLAP (Overdetermined Laplacian Par...
Tsz-Yam Lau, W. Randolph Franklin, You Li, Zhongyi...
CVPR
2008
IEEE
14 years 11 months ago
Photometric stereo with non-parametric and spatially-varying reflectance
We present a method for simultaneously recovering shape and spatially varying reflectance of a surface from photometric stereo images. The distinguishing feature of our approach i...
Neil G. Alldrin, Todd Zickler, David J. Kriegman