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» Approximation algorithms for developable surfaces
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ICPR
2002
IEEE
14 years 10 months ago
Fast Extraction of Tubular and Tree 3D Surfaces with Front Propagation Methods
We present a new fast approach for surface segmentation of thin structures, like vessels and vascular trees, based on Fast Marching and Level Sets methods. Fast Marching allows se...
Thomas Deschamps, Laurent D. Cohen
SIAMSC
2008
192views more  SIAMSC 2008»
13 years 8 months ago
Surface Mesh Smoothing, Regularization, and Feature Detection
We describe a hybrid algorithm that is designed to reconstruct a piecewise smooth surface mesh from noisy input. While denoising, our method simultaneously regularizes triangle me...
Hui Huang, Uri M. Ascher
ICGA
2006
312views Optimization» more  ICGA 2006»
15 years 9 months ago
New Approximate Strategies for Playing Sum Games based on Subgame Types
In this work we investigate the potential of combining AI tree-search algorithms with the algorithms of combinatorial game theory to provide more efficient strategies for playing s...
Manal Zaky, Cherif Salama, Salma Ghoneim
ICCS
2007
Springer
14 years 3 months ago
High Quality Surface Mesh Generation for Multi-physics Bio-medical Simulations
Abstract. Manual surface reconstruction is still an everyday practice in applications involving complex irregular domains necessary for modeling biological systems. Rapid developme...
Dominik Szczerba, Robert H. P. McGregor, Gá...
MOBISYS
2007
ACM
14 years 8 months ago
Surface street traffic estimation
In this paper, we propose a simple yet effective method of identifying traffic conditions on surface streets given location traces collected from on-road vehicles--this requires o...
Jungkeun Yoon, Brian Noble, Mingyan Liu