—We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide sca...
Charles de Rousiers, Adrien Bousseau, Kartic Subr,...
We study hierarchical classification in the general case when an instance could belong to more than one class node in the underlying taxonomy. Experiments done in previous work sh...
Among the many stages of a simulation study, debugging a simulation model is the one that is hardly reported on but that may consume a considerable amount of time and effort. In t...
This paper investigates a novel model-free reinforcement learning architecture, the Natural Actor-Critic. The actor updates are based on stochastic policy gradients employing Amari...
Both the logic and the stochastic analysis of discrete-state systems are hindered by the combinatorial growth of the state space underlying a high-level model. In this work, we con...