We present a new technique for constructing a data-structure that approximates shortest path maps in IRd . By applying this technique, we get the following two results on approxim...
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
This paper presents an efficient algorithm for generating adaptive triangular meshes from dense range images. The proposed technique consists of two stages. First, a quadrilateral...
The medial axis of a shape is known to carry a lot of information about it. In particular a recent result of Lieutier establishes that every bounded open subset of Rn has the same...
In this paper we introduce a mesh approximation method that uses a volume-based metric. After a geometric simplification, we minimize the volume between the simplified mesh and th...
Pierre Alliez, Nathalie Laurent, Henri Sanson, Fra...