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SI3D
1995
ACM
13 years 11 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
IJCAI
2007
13 years 9 months ago
Learning from Partial Observations
We present a general machine learning framework for modelling the phenomenon of missing information in data. We propose a masking process model to capture the stochastic nature of...
Loizos Michael
ACID
2006
220views Algorithms» more  ACID 2006»
13 years 9 months ago
Vertex and Edge Covers with Clustering Properties: Complexity and Algorithms
We consider the concepts of a t-total vertex cover and a t-total edge cover (t 1), which generalize the notions of a vertex cover and an edge cover, respectively. A t-total verte...
Henning Fernau, David Manlove
WSC
2004
13 years 9 months ago
Data and Metadata Requirements for Composable Mission Space Environments
Composability is the capability to select and assemble reusable simulation components in various combinations into simulation systems to meet user requirements. The Defense Modeli...
Katherine L. Morse
GRID
2006
Springer
13 years 7 months ago
Snapshot Processing in Streaming Environments
Monitoring and correlation of streaming data from multiple sources is becoming increasingly important in many application areas. Example applications include automated commodities...
Daniel M. Zimmerman, K. Mani Chandy