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CORR
2010
Springer
115views Education» more  CORR 2010»
13 years 7 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
ALT
2008
Springer
14 years 4 months ago
Computational Models of Neural Representations in the Human Brain
Abstract For many centuries scientists have wondered how the human brain represents thoughts in terms of the underlying biology of neural activity. Philosophers, linguists, cogniti...
Tom M. Mitchell
EOR
2010
88views more  EOR 2010»
13 years 7 months ago
Mathematical programming approaches for generating p-efficient points
Abstract: Probabilistically constrained problems, in which the random variables are finitely distributed, are nonconvex in general and hard to solve. The p-efficiency concept has b...
Miguel A. Lejeune, Nilay Noyan
TMM
2010
270views Management» more  TMM 2010»
13 years 2 months ago
Sequence Multi-Labeling: A Unified Video Annotation Scheme With Spatial and Temporal Context
Abstract--Automatic video annotation is a challenging yet important problem for content-based video indexing and retrieval. In most existing works, annotation is formulated as a mu...
Yuanning Li, YongHong Tian, Ling-Yu Duan, Jingjing...
CVPR
2005
IEEE
14 years 9 months ago
Applying Neighborhood Consistency for Fast Clustering and Kernel Density Estimation
Nearest neighborhood consistency is an important concept in statistical pattern recognition, which underlies the well-known k-nearest neighbor method. In this paper, we combine th...
Kai Zhang, Ming Tang, James T. Kwok