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IEEECGIV
2005
IEEE
14 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
WMCSA
2002
IEEE
14 years 2 months ago
Context Aggregation and Dissemination in Ubiquitous Computing Systems
Many “ubiquitous computing” applications need a constant flow of information about their environment to be able to adapt to their changing context. To support these “contex...
Guanling Chen, David Kotz
CORR
2008
Springer
118views Education» more  CORR 2008»
13 years 9 months ago
Decentralized Search with Random Costs
A decentralized search algorithm is a method of routing on a random graph that uses only limited, local, information about the realization of the graph. In some random graph model...
Oskar Sandberg
IAT
2007
IEEE
14 years 4 months ago
Analysis of Multi-Actor Policy Contexts Using Perception Graphs
Policy making is a multi-actor process: it involves a variety of actors, each trying to further their own interests. How these actors decide and act largely depends on the way the...
Pieter W. G. Bots
GECCO
2003
Springer
100views Optimization» more  GECCO 2003»
14 years 3 months ago
Dense and Switched Modular Primitives for Bond Graph Model Design
This paper suggests dense and switched modular primitives for a bond-graph-based GP design framework that automatically synthesizes designs for multi-domain, lumped parameter dynam...
Kisung Seo, Zhun Fan, Jianjun Hu, Erik D. Goodman,...