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» Architecting Microprocessor Components in 3D Design Space
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CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ERSA
2008
93views Hardware» more  ERSA 2008»
13 years 9 months ago
Multiparadigm Computing for Space-Based Synthetic Aperture Radar
Projected computational requirements for future space missions are outpacing technologies and trends in conventional embedded microprocessors. In order to meet the necessary levels...
Adam Jacobs, Grzegorz Cieslewski, Casey Reardon, A...
SSD
2001
Springer
120views Database» more  SSD 2001»
13 years 12 months ago
Design and Implementation of Multi-scale Databases
The need to access spatial data at multiple levels of detail is a fundamental requirement of many applications of geographical information, yet conventional spatial database access...
Sheng Zhou, Christopher B. Jones
APVIS
2008
13 years 9 months ago
A Novel Visualization System for Expressive Facial Motion Data Exploration
Facial emotions and expressive facial motions have become an intrinsic part of many graphics systems and human computer interaction applications. The dynamics and high dimensional...
Tanasai Sucontphunt, Xiaoru Yuan, Qing Li, Zhigang...
CF
2007
ACM
13 years 11 months ago
Reconfigurable hybrid interconnection for static and dynamic scientific applications
As we enter the era of petascale computing, system architects must plan for machines composed of tens or even hundreds of thousands of processors. Although fully connected network...
Shoaib Kamil, Ali Pinar, Daniel Gunter, Michael Li...