An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Projected computational requirements for future space missions are outpacing technologies and trends in conventional embedded microprocessors. In order to meet the necessary levels...
Adam Jacobs, Grzegorz Cieslewski, Casey Reardon, A...
The need to access spatial data at multiple levels of detail is a fundamental requirement of many applications of geographical information, yet conventional spatial database access...
Facial emotions and expressive facial motions have become an intrinsic part of many graphics systems and human computer interaction applications. The dynamics and high dimensional...
As we enter the era of petascale computing, system architects must plan for machines composed of tens or even hundreds of thousands of processors. Although fully connected network...
Shoaib Kamil, Ali Pinar, Daniel Gunter, Michael Li...