This paper describes the multi-agent organization of a computer system that was designed to assist operators in decision making in the presence of emergencies. The application was ...
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the vis...
Mobile nodes of the future will be equiped with multiple network interfaces to take advantage of overlay networks, yet no current mobility systems provide full support for the sim...
Much effort in register transfer level (RTL) design has been devoted to developing "push-button" types of tools. However, given the highly complex nature, and lack of con...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...