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CW
2005
IEEE
14 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
TNC
2004
105views Education» more  TNC 2004»
13 years 9 months ago
Why Seamless? Towards Exploiting WLAN-Based Intermittent Connectivity on the Road
This paper discusses new mobile usage scenarios for WLAN technologies and presents an architecture that is based on the notion of intermittent connectivity instead of seamless con...
Jörg Ott, Dirk Kutscher
COMPSAC
2006
IEEE
14 years 1 months ago
Testability of Software in Service-Oriented Architecture
Service-Oriented Architecture (SOA) is a system architecture in which a collection of loosely coupled services communicate with each other using standard interfaces and message-ex...
Wei-Tek Tsai, Jerry Gao, Xiao Wei, Yinong Chen
ETS
2010
IEEE
130views Hardware» more  ETS 2010»
13 years 8 months ago
A distributed architecture to check global properties for post-silicon debug
Post-silicon validation and debug, or ensuring that software executes correctly on the silicon of a multi-processor system-on-chip (MPSOC) is complicated, as it involves checking g...
Erik Larsson, Bart Vermeulen, Kees Goossens
FTNET
2007
107views more  FTNET 2007»
13 years 7 months ago
Network Optimization and Control
We study how protocol design for various functionalities within a communication network architecture can be viewed as a distributed resource allocation problem. This involves unde...
Srinivas Shakkottai, R. Srikant