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» Architecture for Affective Social Games
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GAMEON
2000
13 years 8 months ago
Emotional States and Realistic Agent Behaviour
In this paper we discuss some of the relations between cognition and emotion as exemplified by a particular type of agent architecture, the CogAff agent architecture. We outline a...
Matthias Scheutz, Aaron Sloman, Brian Logan
AI
2010
Springer
13 years 5 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
WSC
2004
13 years 8 months ago
Approaches for Modeling Individuals Within Organizational Simulations
The human behavior modeling community has traditionally been divided into those addressing individual behavior models, and those addressing organizational and team models. And yet...
Eva Hudlicka, Greg L. Zacharias
ATAL
2008
Springer
13 years 9 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
WIOPT
2010
IEEE
13 years 5 months ago
Competitive interference-aware spectrum access in cognitive radio networks
—Cognitive radio networks provide the capability to share the wireless channel with licensed (primary) users in an opportunistic manner. Primary users have a license to operate i...
Jocelyne Elias, Fabio Martignon, Antonio Capone, E...