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» Architecture for Affective Social Games
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IE
2007
13 years 11 months ago
My guild, my people: role of guilds in massively multiplayer online games
Massively Multiplayer Online Games continue to grow and attract more users. The social aspect of MMOs differentiates them from single person games, increase user loyalty and often...
Yusuf Pisan
HICSS
2009
IEEE
111views Biometrics» more  HICSS 2009»
14 years 4 months ago
The Impact of Social Support of Guild Members and Psychological Factors on Flow and Game Loyalty in MMORPG
The objective of this study is to identify the relationships in which social support influences flow and game loyalty through character control, character identity, guild identity...
Juseon Kang, Ilsang Ko, Yunjung Ko
WINE
2009
Springer
171views Economy» more  WINE 2009»
14 years 4 months ago
The Impact of Social Ignorance on Weighted Congestion Games
We consider weighted linear congestion games, and investigate how social ignorance, namely lack of information about the presence of some players, affects the inefficiency of pure...
Dimitris Fotakis, Vasilis Gkatzelis, Alexis C. Kap...
IVA
2010
Springer
13 years 7 months ago
"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction
The ability of artificial companions (virtual agents or robots) to establish meaningful relationships with users is still limited. In humans, a key aspect of such ability is empath...
Iolanda Leite, Samuel Mascarenhas, André Pe...
CORR
2011
Springer
206views Education» more  CORR 2011»
13 years 1 months ago
A Study of Language Usage Evolution in Open Source Software
: In December of 2010, the new game CityVille achieved 6 million daily active users in just 8 days. Clearly the success of CityVille owes something to the fun gameplay experience i...
Siim Karus, Harald Gall