Sciweavers

85 search results - page 8 / 17
» Architecture for Affective Social Games
Sort
View
SOUPS
2009
ACM
14 years 2 months ago
flyByNight: mitigating the privacy risks of social networking
Social networking websites are enormously popular, but they present a number of privacy risks to their users, one of the foremost of which being that social network service provid...
Matthew M. Lucas, Nikita Borisov
EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
WWW
2007
ACM
14 years 8 months ago
Parallel crawling for online social networks
Given a huge online social network, how do we retrieve information from it through crawling? Even better, how do we improve the crawling performance by using parallel crawlers tha...
Duen Horng Chau, Shashank Pandit, Samuel Wang, Chr...
MSWIM
2009
ACM
14 years 2 months ago
Socially conscious channel selection in 802.11 WLANs for coexistence in a non-cooperative environment
The increasing number of independent IEEE 802.11 WLANs owned and managed by autonomous users has led to increased interference, resulting in performance degradation and unfairness...
Joo Ghee Lim, Chun Tung Chou, Sanjay Jha
ATAL
2009
Springer
14 years 2 months ago
But that was in another country: agents and intercultural empathy
This paper discusses the development of a believable agent-based educational application designed to develop inter-cultural empathy for 13-14 year old students. It considers relev...
Ruth Aylett, Natalie Vannini, Elisabeth Andr&eacut...