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IJCAI
2001
13 years 9 months ago
Executing Reactive, Model-based Programs through Graph-based Temporal Planning
In the future, webs of unmanned air and space vehicles will act together to robustly perform elaborate missions in uncertain environments. We coordinate these systems by introduci...
Phil Kim, Brian C. Williams, Mark Abramson
ASPLOS
1994
ACM
14 years 13 days ago
Reducing Branch Costs via Branch Alignment
Several researchers have proposed algorithms for basic block reordering. We call these branch alignment algorithms. The primary emphasis of these algorithms has been on improving ...
Brad Calder, Dirk Grunwald
DALT
2009
Springer
13 years 11 months ago
Ontology and Time Evolution of Obligations and Prohibitions Using Semantic Web Technology
The specification and monitoring of conditional obligations and prohibitions with starting points and deadlines is a crucial aspect in the design of open interaction systems. In th...
Nicoletta Fornara, Marco Colombetti
ICAISC
2010
Springer
13 years 10 months ago
CI in General Game Playing - To Date Achievements and Perspectives
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Karol Waledzik, Jacek Mandziuk
PRIMA
2007
Springer
14 years 2 months ago
An Agent Modeling Method Based on Scenario Rehearsal for Multiagent Simulation
Multiagent Systems are potential computational systems for various practical applications, tools, and so on. Multiagent simulation is one of the remarkable application to evaluate ...
Shohei Yamane, Toru Ishida