Sciweavers

1746 search results - page 197 / 350
» Architecture for Agent Programming Languages
Sort
View
AAAI
2010
13 years 10 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
AAAI
2004
13 years 9 months ago
Branching Storylines in Virtual Reality Environments for Leadership Development
Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful milit...
Andrew Gordon, Michael van Lent, Martin Van Velsen...
COMPSAC
1999
IEEE
14 years 22 days ago
Dynamic Software Architecture Slicing
As the complexity of software systems increases, so need for a good mechanism of abstraction. architecture design is an abstraction, hiding an immense amount of details about the ...
Taeho Kim, Yeong-Tae Song, Lawrence Chung, Dung T....
ATAL
2006
Springer
14 years 5 days ago
TANDEM - a design method for integrating web services into multi-agent systems
This paper introduces a new design method for multi-agent systems (MAS) that incorporate logic programming. The DigitalFriend is an example of a MAS with a built-in logic language...
Steve Goschnick, Sandrine Balbo, Leon Sterling, Ch...
ECOOP
2008
Springer
13 years 10 months ago
Externalizing Java Server Concurrency with CAL
One of the most important decisions about the architecture of a server program is its concurrency mechanisms. However, a good concurrency model for general-purpose server programs ...
Charles Zhang, Hans-Arno Jacobsen