Sciweavers

1746 search results - page 20 / 350
» Architecture for Agent Programming Languages
Sort
View
ATAL
2005
Springer
14 years 1 months ago
Game theoretic Golog under partial observability
We present the agent programming language POGTGolog, which combines explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially obs...
Alberto Finzi, Thomas Lukasiewicz
EUROGP
2003
Springer
122views Optimization» more  EUROGP 2003»
14 years 1 months ago
Evolving Hierarchical and Recursive Teleo-reactive Programs through Genetic Programming
Teleo-reactive programs and the triple tower architecture have been proposed as a framework for linking perception and action in agents. The triple tower architecture continually u...
Mykel J. Kochenderfer
CSE
2009
IEEE
14 years 2 months ago
Implementing Social Norms Using Policies
—Multi-agent systems are difficult to develop. One reason for this is that agents are embedded in a society where all agents must agree to obey certain social norms in order for...
Robert Kremer
UM
2005
Springer
14 years 1 months ago
User Modeling in a Distributed E-Learning Architecture
Abstract: This paper is focused on user modeling and adaptation in distributed ELearning systems. We describe here CUMULATE, a generic student modeling server developed for a distr...
Peter Brusilovsky, Sergey A. Sosnovsky, Olena Shch...
ECAI
2004
Springer
14 years 1 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz