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» Architecture for a Non-deterministic Simulation Machine
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IJCNN
2000
IEEE
13 years 11 months ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone
ISCA
1992
IEEE
151views Hardware» more  ISCA 1992»
14 years 2 days ago
An Elementary Processor Architecture with Simultaneous Instruction Issuing from Multiple Threads
In this paper, we propose a multithreaded processor architecture which improves machine throughput. In our processor architecture, instructions from different threads (not a singl...
Hiroaki Hirata, Kozo Kimura, Satoshi Nagamine, Yos...
ICML
1994
IEEE
13 years 11 months ago
A Modular Q-Learning Architecture for Manipulator Task Decomposition
Compositional Q-Learning (CQ-L) (Singh 1992) is a modular approach to learning to performcomposite tasks made up of several elemental tasks by reinforcement learning. Skills acqui...
Chen K. Tham, Richard W. Prager
PADS
2006
ACM
14 years 1 months ago
Aurora: An Approach to High Throughput Parallel Simulation
A master/worker paradigm for executing large-scale parallel discrete event simulation programs over networkenabled computational resources is proposed and evaluated. In contrast t...
Alfred Park, Richard M. Fujimoto
WSC
2007
13 years 10 months ago
Communication and process simulation of set-based design for concrete reinforcement
Two discrete-event simulations are developed to assess the feasibility of improving the delivery process of reinforced concrete structures. The simulations represent the resource ...
John-Michael Wong, Kristen Parrish, Iris D. Tommel...