We present a method for training a similarity metric from data. The method can be used for recognition or verification applications where the number of categories is very large an...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
We describe a methodology for evolving Java bytecode, enabling the evolution of extant, unrestricted Java programs, or programs in other languages that compile to Java bytecode. B...
— Fuzzy Cognitive Maps (FCMs) are a class of discrete-time Artificial Neural Networks that are used to model dynamic systems. A recently introduced supervised learning method, wh...
We present a new technique for generating biometric fingerprint hashes, or summaries of information contained in human fingerprints. Our method calculates and aggregates various...