The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
Fielding robots in complex applications can stress the human operators responsible for supervising them, particularly because the operators might understand the applications but n...
How can we facilitate human-robot teamwork? The teamwork literature has identified the need to know the capabilities of teammates. How can we integrate the knowledge of another ag...
William G. Kennedy, Magdalena D. Bugajska, William...
In this paper, we present a mechanism to fly a swarm of UAVs with the aim of establishing a wireless backbone over a pre-specified area. The backbone is aimed at connecting interm...
In this paper we propose the CTS (Concious Tutoring System) technology, a biologically plausible cognitive agent based on human brain functions.This agent is capable of learning a...
Usef Faghihi, Philippe Fournier-Viger, Roger Nkamb...