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» Architecture for an Artificial Immune System
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AGENTS
2001
Springer
14 years 6 days ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
AGENTS
1997
Springer
13 years 12 months ago
Integrated Premission Planning and Execution for Unmanned Ground Vehicles
Fielding robots in complex applications can stress the human operators responsible for supervising them, particularly because the operators might understand the applications but n...
Edmund H. Durfee, Patrick G. Kenny, Karl C. Kluge
AAAI
2008
13 years 10 months ago
Incorporating Mental Simulation for a More Effective Robotic Teammate
How can we facilitate human-robot teamwork? The teamwork literature has identified the need to know the capabilities of teammates. How can we integrate the knowledge of another ag...
William G. Kennedy, Magdalena D. Bugajska, William...
ATAL
2010
Springer
13 years 8 months ago
UAV swarm coordination using cooperative control for establishing a wireless communications backbone
In this paper, we present a mechanism to fly a swarm of UAVs with the aim of establishing a wireless backbone over a pre-specified area. The backbone is aimed at connecting interm...
Achudhan Sivakumar, Colin Keng-Yan Tan
IEEEIA
2009
13 years 5 months ago
How Emotional Mechanism Helps Episodic Learning in a Cognitive Agent
In this paper we propose the CTS (Concious Tutoring System) technology, a biologically plausible cognitive agent based on human brain functions.This agent is capable of learning a...
Usef Faghihi, Philippe Fournier-Viger, Roger Nkamb...