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ACMACE
2005
ACM
14 years 4 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
CD
2005
Springer
14 years 3 months ago
Improving Availability in Large, Distributed Component-Based Systems Via Redeployment
In distributed and mobile environments, the connections among the hosts on which a software system is running are often unstable. As a result of connectivity losses, the overall av...
Marija Mikic-Rakic, Sam Malek, Nenad Medvidovic
IPSN
2005
Springer
14 years 3 months ago
The particle computer system
Abstract—This paper presents a sensor-based, networked embedded system, referred to as the Particle computer system. It is comprised of tiny wireless sensor nodes, capable of com...
Christian Decker, Albert Krohn, Michael Beigl, Tob...
MIDDLEWARE
2005
Springer
14 years 3 months ago
SLP-based service management for dynamic ad-hoc networks
The need for an efficient service management system in an ad-hoc network is obvious. Mobile nodes – and with them the services they provide – frequently enter and leave the ne...
Stefan Penz
PERVASIVE
2005
Springer
14 years 3 months ago
Towards Massively Multi-user Augmented Reality on Handheld Devices
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...