Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
In distributed and mobile environments, the connections among the hosts on which a software system is running are often unstable. As a result of connectivity losses, the overall av...
Abstract—This paper presents a sensor-based, networked embedded system, referred to as the Particle computer system. It is comprised of tiny wireless sensor nodes, capable of com...
Christian Decker, Albert Krohn, Michael Beigl, Tob...
The need for an efficient service management system in an ad-hoc network is obvious. Mobile nodes – and with them the services they provide – frequently enter and leave the ne...
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within ph...
Daniel Wagner, Thomas Pintaric, Florian Ledermann,...